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Lost Planet 3 Review

Cart: Lost Planet 3
Cab: PS3/Xbox 360/PC
Coin: Spark Unlimited

Yuk. That is the one thought that kept cropping up during my extensive time with Lost Planet 3. Yuk. Lost Planet 3 is like the most generic, bland and dull landscape, peppered with the occasional turd.

A world so dull that is makes dishwater seem like a really interesting thing to spend an afternoon looking at. Turds so ugly that even the dog wouldn’t give them a sniff.

I actually liked the first two games in the series, as they felt a little different from all the other next-gen shooters; an interesting Japanese take on the likes of Gears of War. So, LP3 had to be good, right?

All they had to do is keep the mix between giant mech/giant monster combat and the different feeling on-foot sections, improve the already-good cooperative options and offer us a new area to explore, as well as keeping the silly storyline ticking along.

To my eyes, it actually looks worse than LP1

To my eyes, it actually looks worse than LP1

The developer has failed on all fronts here. They have inexplicably completely removed all the coop modes, given us a world as plain can be, watered down the combat with dreary setups and situations, and the story? Well, that has crossed the fine line between being enjoyably silly to being painfully cringeworthy. The animation on the humans is woefully wonky, with some well animated, and some put through the ‘we couldn’t be bothered to animate this guy properly’ machine, causing the cut scenes to implode before the shoddy script reveals itself.

The single player adventure, minus the excellent cooperative play from Lost Planet 2, is feeble. It uses the same, inter-connected pseudo open world system that Dark Souls uses, but the similarities end there. The on-foot combat is so completely anonymous that you will play through it on autopilot, and the mech sections are disappointingly underwhelming, with the series’ famous bosses entirely forgettable in their third outing.

When walking along tight corridors, you can get caught on the scenery, which is a throwback to games from ten years ago, and this lack of attention to detail is found elsewhere. Like in the hilariously awful grappling animations and the brilliant metagame where you guess whether a ledge has an invisible wall or not. Sometimes they do, sometimes they don’t, and finding out for sure is the biggest thrill this game has to offer.

It could not be more generic if it tried

It could not be more generic if it tried

The multiplayer is good, while not spectacular. There is the now-obligatory persistent skill levelling system and 6 maps to play on. The objective changes mid game, which adds a bit of variety, but does rely on your team members playing nicely. It is a decent suite, but nothing you won’t find in a dozen other games, even with the mechs.

I really cannot recommend Lost Planet 3. If you are a fan of the series and pining for more, I would still ask you to avoid this, as it adds nothing new to the franchise and is only going to frustrate you. It is sad that so many¬†uninformed Lost Planet 2 fans are going to pick this up, expecting a better game and coop, but are actually getting the worst game in the series with the previous games’ signature mode removed.

There are more productive ways to keep the boredom up than playing this.

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Editor and founder of VoxelArcade and The Smartphone App Review. Favourite games: Uridium 2, Frontier: Elite II, Sensible World of Soccer, Far Cry 3, Zelda: Ocarina, Metroid Prime, Solar Quest, F-Zero GX, Monkey Island 2 and Tetris.

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One Comment

  1. Strange series. Identity crisis. Don’t know why Capcom keep going.

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