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Lost In Translation : Mass Effect

Cart: Mass Effect
Cab: Xbox 360 / PS3 / PC
Coin: Bioware

Have you ever felt like you’re the only one who doesn’t get the joke? Are you sometimes left scratching your head whilst everyone else is jumping for joy?

We know that we are from time to time.

And so it’s with great pleasure that we welcome you to the first in a new series of articles exploring our relationship with critically acclaimed titles that, well,  just never seemed to quite strike the right chord.

First up: the 2007 (then) Xbox 360 exclusive, Mass Effect

The Message

“A new age in storytelling”…”the next big franchise for science fiction junkies to latch onto”…” a huge step forward for video games”…”the best game I’ve ever played”…”represents a generational jump in storytelling artistry”…”a great game with moments of brilliance”…” it mixes the highest caliber of pure story with the decision making and raw action of the best games”

The Translation

Laboured conversations that I never really cared about; a horribly predicatble story that had simply been ripped from the rather dull Babylon 5 TV series; carboard cutout animations; dated shooting mechanics that wouldn’t have gone amiss in a significnalty older title (what do you mean, I can’t swap shoulder cam?!); dull and confined level design; the worst vehicular controls since playing with my Big Track as a kid and simply dire AI and god-awful squad controls.

Oh, and Commander Shepard is such a jerk…

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  1. For me, Mass Effect is one of those games that you kind of have to pretend it is better than it is while playing to fully enjoy it. Yes I know that doesn’t make much sense

  2. No I know what you mean…I just think that’s a side-effect of a game being ‘talked-up’ too much – you’re almost willing yourself to like it


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