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Blueprint : The Little Guys

Posted by on Sep 17, 2013 in Blueprint, Featured | 1 comment

Amidst the GTAV hype, golf-claps and public disdain, there’s a huge missed opportunity for the industry that everyone seems to have overlooked. Join us, as VoxelArcade sticks up for the little guys.

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Blueprint : The Yellow Brick Road

Posted by on Jul 8, 2013 in Blueprint, Featured | 0 comments

Perhaps the greatest aspect of the Oz saga is that each film is completely different. How about we have a series of games aiming for the same effect?

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Blueprint : The Righteous Path

Posted by on Jul 1, 2013 in Blueprint, Featured | 1 comment

Some games make a big deal about their morality systems, sign-posting both their presence and your choices at every step of the way. Don’t you think it’s about time that we found a more mature way of dealing with right and wrong?

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Blueprint : The Final Cut

Posted by on Jun 29, 2013 in Blueprint, Featured | 0 comments

Every Director knows that an Editor can make or break a film. A truly great Editor can see narratives and sub-texts just waiting to be explored – and it’s a territory that games are only just beginning to venture into.

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Blueprint : The Road Ahead

Posted by on May 13, 2013 in Blueprint, Featured | 2 comments

Getting lost is a highly underrated experience – one that modern games seem terrified of letting you embrace.

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Blueprint : The Enemy Within

Posted by on May 5, 2013 in Blueprint, Featured | 1 comment

The Good, the Bad and the Ugly. Wasn’t life simple when the world could be sliced-up so neatly? But what if all three facets could be embodied within one entity? And what if that entity was us?

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Blueprint : The Sensible Subtitle

Posted by on Apr 13, 2013 in Blueprint, Featured | 1 comment

[ Man sits at keyboard, furiously typing ] We really wish games would have subtitles off by default!

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Blueprint : The Better Way To Benchmark

Posted by on Apr 11, 2013 in Blueprint, Featured | 3 comments

With 80 million graphic setting combinations – getting the best performance from PC games is a time consuming pain. Rob Mortimer looks at whether there is a simpler way.

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Blueprint : The European Console

Posted by on Mar 24, 2013 in Blueprint, Featured | 1 comment

The console business has been East vs. West for too long. Let’s get a third horse in this race, shall we?

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Blueprint : The Open Narrative

Posted by on Mar 16, 2013 in Blueprint, Featured | 0 comments

Dear Next-Gen: please can you use your extra power on dynamic-narrative-algorithms and not waste it on better graphics slapped upon the same tired, open-world frameworks? Regards, Luke.

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